People’s Deficiencies and Identities: The Bugs and the Features
In case this needs to be addressed, it’s a common joke among programmers and those immersed in the process of software design; “It’s not a bug, it’s a feature”. It has actually been true in various circumstances that something in a program was not planned, produced some interesting results and the creator and/or user decided they want to keep it. I listened to this episode on the way to work. It’s about a computer subroutine mostly responsible for a sensor array that, being exposed to some other input, starts developing wants and desires. Some people might see this as a software bug and other might view it as a feature. Now, let’s talk about people. In general, among progressive people, homosexuality, bisexuality, transgenderness, other ways of living non-normatively are considered just variations of the human experience, something that wasn’t a choice but that is necessarily harmful to the general organism (society) or something that can be alleviated while keeping that individual sane and happy. It wasn’t always like this (and it’s not completely like this, right now, I know). It was once considered a bug. Bugs like this went into psychological diagnostic manuals. But it’s becoming more recognised and accepted, turning from a bug into a feature.
Posted in No Category by Eran with comments disabled.
יום הזיכרון שלי 2023
הקשר שלי ליום הזיכרון תמיד היה נורא אישי ולא ארצי. מעולם לא חוויתי את זה מבחוץ כי הייתי בפנים עוד לפני שאמא שלי נולדה.
Posted in No Category and tagged blog, independence day, israel, memorial day by Eran with comments disabled.
Unity Tidbit: Null Coalescing Null Propagation With Nullable Structs
How to check for null and still get the primitive you want, in one line of code.
Posted in No Category and tagged C#, Programming, Unity, Work by Eran with comments disabled.
this is why we can’t have nice things
I woke up today, tired but not as painful as I was in the last week, and planned to go to work. Then, on the way to work, an SUV randomly blocked my way and I ran into it. I bruised my ankle (It’s swollen), hit my head, hurt my jaw, probably bit the inside of my cheek and I’m still somewhat suspecting a concussion. Yay… 😪
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I hate being sick
I especially hate it when it feels like anything nose/ear/throat related seems to hit me harder than it really should.
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General Update🖖
Learned some new things at work. Mostly that even though I tried to make things modular, they need to be more modular. This is a dog-damned complicated system. Personally, I’ve got the basic mechanic for my new RPG set up and I’m looking for testers and thinking about how characters work.
Posted in No Category and tagged RPGs, Update, Work by Eran with comments disabled.
General Update🖖
Recently I’ve been hard at work getting the latest milestone working at work and I’m almost there. It’s funny that I, again, have to write something to add to a common library that it should be doing itself but somehow doesn’t, but it’s always kind of fun. Personally, I’m mostly working on the design of the new RPG I’m making. I want to start testing basic mechanics if anyone wants to join. Just go to the Discord server.
Posted in No Category and tagged Discord, RPGs, Update, Work by Eran with comments disabled.
My Recent Feelings on D&D
It came to a head this Tuesday. Last Tuesday, my main game ended in the midst of combat with the players locking away the solo monster in an impossible situation. Then they wanted to whittle her down and kill her but that would have taken about 50 rounds in-game so… a whole session if we ran it quickly. To solve this, two of the programmers in my group decided to write software to simulate a million runs of this to get a probability of how long it’ll actually take to bring her to 0, and that’s without taking into account the various defenses and backups a vampire, and especially her, has to protect themselves. I know that programming interesting thing could be really fun but let me say that again: two people who like to play the game decided to invest several hours of their lives to avoid playing one part of the game. This very much resonated with something Matt Colville has been saying they want to step away from in MCDM’s own game, the fact that in D&D combat, characters go all out at the start of combat and the more it lasts, the more of an unfun slog it becomes. Which is stupid for a game about a high-magic, superhero-esque fantasy of fighting monsters for cool shit and maybe saving the world. Combat should get more fun the more time it takes and it should usually end in a few short rounds. So, this Tuesday, after simulations Continue Reading →
Posted in No Category and tagged D&D, RPGs by Eran with comments disabled.