Unity Tidbit: Null Coalescing Null Propagation With Nullable Structs

How to check for null and still get the primitive you want, in one line of code.


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General Update馃枛

Learned some new things at work. Mostly that even though I tried to make things modular, they need to be more modular. This is a dog-damned complicated system. Personally, I’ve got the basic mechanic for my new RPG set up and I’m looking for testers and thinking about how characters work.


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General Update馃枛

Recently I’ve been hard at work getting the latest milestone working at work and I’m almost there. It’s funny that I, again, have to write something to add to a common library that it should be doing itself but somehow doesn’t, but it’s always kind of fun. Personally, I’m mostly working on the design of the new RPG I’m making. I want to start testing basic mechanics if anyone wants to join. Just go to the Discord server.


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