My Recent Feelings on D&D

It came to a head this Tuesday. Last Tuesday, my main game ended in the midst of combat with the players locking away the solo monster in an impossible situation. Then they wanted to whittle her down and kill her but that would have taken about 50 rounds in-game so… a whole session if we ran it quickly. To solve this, two of the programmers in my group decided to write software to simulate a million runs of this to get a probability of how long it’ll actually take to bring her to 0, and that’s without taking into account the various defenses and backups a vampire, and especially her, has to protect themselves. I know that programming interesting thing could be really fun but let me say that again: two people who like to play the game decided to invest several hours of their lives to avoid playing one part of the game. This very much resonated with something Matt Colville has been saying they want to step away from in MCDM’s own game, the fact that in D&D combat, characters go all out at the start of combat and the more it lasts, the more of an unfun slog it becomes. Which is stupid for a game about a high-magic, superhero-esque fantasy of fighting monsters for cool shit and maybe saving the world. Combat should get more fun the more time it takes and it should usually end in a few short rounds. So, this Tuesday, after simulations Continue Reading →

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Reading Dark Matter 4.3: Path of the Wrecker (Barbarian)

Here we go, another Barbarian. Let’s hope it’s a good one. Dismantle Kind of like becoming a siege weapons if it wasn’t really cool. You ignore damage threshold of non-magical items, whatever that means, and you deal double rage damage to constructs. Not double damage, double rage damage. Maybe with that it should have been higher level but if this is the Wrecker then let it wreck. Percussive Maintenance I’m all for it. I’m actually thinking that this should be the 3rd level feature and what I suggested for the last one should be the 6th level feature. This one allows the Wrecker to hack system with brute strength instead of intelligence, ultimately breaking the thing. It’s great. Disarm Foe This is kind of funny and cool. A Wrecker is a master of breaking things and ripping things apart? This one applies to creatures. The full mechanical description is more specific but you can, basically, rip enemies limbs off and beat them with them. I like this a lot. Just, too bad we had to get to 10th level to get this. Crush, Smash, Bash This is a cool ability but not good enough. You can now start breaking armor to the point of reducing its effectiveness. As it is, it costs nothing but only reduces armor by 4. I would say it should cost something but can eventually break worn, non-magical armor entirely, something like ‘reduce it but no more than 10 + Dexterity Modifier. That would be something. Continue Reading →

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My Thoughts on the New OGL 1.2

I’ve answered the survey as requested but I’m putting them here to for completion’s sake.

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