My Recent Feelings on D&D

It came to a head this Tuesday. Last Tuesday, my main game ended in the midst of combat with the players locking away the solo monster in an impossible situation. Then they wanted to whittle her down and kill her but that would have taken about 50 rounds in-game so… a whole session if we ran it quickly. To solve this, two of the programmers in my group decided to write software to simulate a million runs of this to get a probability of how long it’ll actually take to bring her to 0, and that’s without taking into account the various defenses and backups a vampire, and especially her, has to protect themselves. I know that programming interesting thing could be really fun but let me say that again: two people who like to play the game decided to invest several hours of their lives to avoid playing one part of the game. This very much resonated with something Matt Colville has been saying they want to step away from in MCDM’s own game, the fact that in D&D combat, characters go all out at the start of combat and the more it lasts, the more of an unfun slog it becomes. Which is stupid for a game about a high-magic, superhero-esque fantasy of fighting monsters for cool shit and maybe saving the world. Combat should get more fun the more time it takes and it should usually end in a few short rounds. So, this Tuesday, after simulations Continue Reading →

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My Thoughts on the New OGL 1.2

I’ve answered the survey as requested but I’m putting them here to for completion’s sake.

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