Throutek’s Second Chance

My parents, By the time you read this, I will be outside Ascendancy space. Do not try and reach me. Even if you could, I have no intention of turning back. I have tried to be the person you wanted me to be, the person everyone wanted me to be. But, much as I tried, it appears that I can’t. I am not like other Chiss. I have… desires. I wish to see, to experience. I wish to know. And, be your reasons as they may, yours and grandma’s decline to talk about who my grandfather is and where he had gone has driven me to search on my own. And I cannot find the answers I seek inside the Ascendancy. I took a merchant ship to a way station and from there a transport to the core. I am now making my way to the eastern rim, somewhere along the Perlemian Trade Route. I might write further letters and I might not. I might return and I might not. I know it is not exactly customary in our society but know that I love you and will always cherish all that you have done for me. Who knows? Sometimes goodbye could be a second chance. Your son, always, Route The old woman put the pad down on the table and looked at Throutek’s parents. She thought about it until his mother couldn’t wait no longer. “Well, mother, what do you think?” “I should have known that saying nothing would lead Continue Reading →


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Interesting on Steam

Act of Aggression is a spiritual successor to Act of War and its expansion pack. Those two have been on my list for a while because they looked awesome – though I have yet had the pleasure of playing them. Act of Aggression again promises to take us back to the old school RTS games only in glorified modern graphics and experience. So my thought is to quickly get to playing Act of War and then eagerly await for this. Coming in June. Victory Command by looks and definition is a modern military, squad based, 5v5 battle arena. Meaning, it works like a regular MOBA except you control modern military units, each player has a small squad of units, you can costumise  your layout of units and you can control each of them individually and it looks like it’s very well made (from people who were on the Command & Conquer team, they say). Well, that looks way more interesting to play than another fantasy/genre confused regular MOBA. If they nail a story to this, I’m betting it’ll take off like a #@#%@#^##&)!#. Now on Early Access. Space Rogue looks like a cross between an expanded and revamped FTL and Galactrix… maybe. I’m not sure from what I can see and so I’m not sure if I should be excited about this or not. So, best to reserve judgement. But it looks nice. Early Access on the 14th. ARK: Survival Evolved looks like Jurassic Park if it was Rust – it’s multiplayer and every player Continue Reading →


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About the Game

I’ve had a talk with our Lead Visionary in the company about what I can and can’t write on the game. Although we have extended our testing circle, the game is not finished and we are still hard at work on it. As per these conditions, I’m allowed to say, in general, what I’m doing but I can’t go into specifics like features or style or assets or anything that a competitor can use against us. Yesterday I finished a huge dialog revamp that took me almost three weeks (because I was seek for about two weeks of them) but it’s finished, it works, I removed the old material and checked that nothing breaks. So, phew. I hate it when things drag on forever. Today, after making sure two bugs are not reproducible, I took on a new task… which was to take the dialog I just finished and convert it to a phone version. And it’s not an itsy bitsy thing. When previous dialogs were converted, they were one, two, maybe three objects that need to be converted. This dialog? Eight objects! This is not a day long affair.


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The Kill With Skill Debate

Or “Why Wolfenstein – The New Order is better than Bulletstorm in making players do things a bit differently (Except, maybe, driving a dinosaur into combat)”. What’s the deal with that headline? One of the tag lines for the 2011 Bulletstorm was “Kill with Skill”. It was a core mechanic of the game. It’s something that garnered a lot of praise for the game. And it was one of the things that annoyed me the most about it. No, I meant, what the hell does it mean? Oh. In Bulletstorm, you get points for killing fashionably. When you shoot a guy in the face, that’s a couple of points. If you pull him towards you, kick him back, blast him in half with the shotgun and then shoot the pieces with the rocket launcher. That’s a heck of a lot of points. And these points are your currency in the game. Ok… What’s the problem with that? It sounds cool. It sounds cool. And that’s about where it ends. In Bulletstorm, ammo and health drops are scarce. You get most of your boosts from some sort of recharge station you find all around and they only accept those points. Otherwise, you can’t get ammo. And that’s annoying. So, what’s the big problem? Just kill the stuff the way the game says. It gets tedious. Extremely tedious, extremely fast. You know how when everything is special, nothing is? Well, when every kill needs to be fancy, then no kill is. And some Continue Reading →


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Interesting on Steam

Cineveo – Virtual Reality Cinema is exactly what it says on the tin. It’s a Rift DK2 application that plops you down in the middle of a cinema (There are several to choose from) and allows you to view your movies as if you were sitting at the movies. A popcorn bucket is not included but it says you can control everything hands free, you can link up with others for multiplayer viewing and you can drop in a view from a webcam to still keep in touch with the outside world. This just seems so cool I want to buy a Rift for myself. Available now for 10$. Mighty No. 9 is an action platformer from the guy who thought up Mega-Man. And, with respect, I don’t see why there’s so much hype around it. It looks nice enough but I see no reason to get excited about this over any other platformer. In fact, I’m much more excited about Trine 3. Coming in 15th of September. Exanima is a kind of dungeon crawling action RPG but with a heavy stress on attention to detail across the board. It’s pretty, looks compelling as hell and as far as the combat simulation goes, it looks like Dark Souls if Dark Souls was Diablo and I’m looking forward to it. Now in Early Access. Break_In looks like the last piece in an iteration process that started with the Castle Doctrine, proceeded through King of Thieves and now has reached this, the first person shooter version of Continue Reading →


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Last Rites

Quick recap: Thursday before last, I started feeling like shit. Could barely work or function. The only things I could successfully do for a long time were sleep and play games. No, I’m not excusing, the only things, besides Maayan that consistently make me feel better are ice cream and playing games. So I didn’t go anywhere, didn’t do much, missed Amit’s birthday party, and spent mine sprawled on the sofa watching television. Which was fun but not very productive. This persisted another with the doctor not really knowing what’s wrong with me. This almost meant I had to miss Memorial Day but I rested a lot and finally drove to the kibbutz in the afternoon. After the next day’s ceremony, I drove back home. In the evening, we went to friends for a BBQ dinner. And there was much rejoicing. This weekend, I started to feel better, washed the dog and put some things in order. But now I’m not sure I’m actually getting better now. I think I just have to struggle through it and it’ll be OK.


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Interesting on Steam

Magicka – Wizard Wars is the PvP arena version of the wonderful Magicka. Last time I checked, I still didn’t like the simplification of the spell system but I do appreciate some of the design choices they made. It’s still nice that it’s finally official, now that Magicka 2 is almost here. Anyway, if you like Magicka and you like PvP action, you’ll probably enjoy this. It’s free to play. The costs are the different robes you can play. Kalimba is a cute puzzle platformer reminiscent of ibb & obb where you have two characters that need to cooperate in strange ways to get through a level. I like ibb & obb and will probably play Kalimba with Maayan too so this is in our future. Available April 22nd. Trine 3: The Artifacts of Power is the third installment of the wonderful puzzle platformer and while the game has always looked amazing, this time they’re going complete 3D with it and I’m very excited to play it with Maayan. Early Access on April 21st.


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טיפ ובקשה למשתמשי אנדרואיד

משתמשי אנדרואיד, שימו לב! אם אתם משתמשים בתוכנה המכילה פרסומות, שימו לב שלפרסומות של גוגל יש באחת הפינות סימן X או i בתוך עיגול. אם תלחצו עליו, יפתח תפריט משוב לפרסומות. תלחצו על הכפתור שאומר “Report this ad” או “Don’t show this ad” או משהו דומה. ואז תבחרו בתגובה המתאימה לכם. אני בדרך כלל בוחר ב-Irrelevant עבור דברים שהם לגיטימיים פשוט לא תופסים לגביי (פרסומות לבנקים עסקיים או ביטוח דירה) וב-Inappropriate עבור מזימות ודברים דומים (“המחשב שלך איטי!”, הימורים או כל מיני דברים בערבית). בתקווה, אם תעשו את זה מספיק אז תקבלו פרסומות שיותר רלוונטיות אליכם ואולי יעזרו לכם. ואם מספיק אנשים יעשו את זה מספיק פעמים אז פרסומות מסוימות יפסיקו להופיע לכולם. קחו לתשומת לבכם ותחשבו על לתרום כמה שניות מזמנכם.


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“אני שונא מעבר עונות”

אמר, וקבע תור לרופאה.


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פסח בצפון

את פסח השנה עשינו במושב קטן ונחמד בצפון, איפה שאח של מעין וחברה שלו (גם מעין) גרים. פתחנו שולחנות בחצר, הבאנו מגוון מטעמים, הכרנו את המשפחה של מעין ועשינו סדר קצרצר, עם נגיעות פמיניסטיות ובערך 16 כוסות יין. בבוקר למחרת יצאנו לטיול קטן למטה אל הירדן והסתובבנו קצת לפני שחזרנו הביתה.


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