Status Update

So… What’s up with me?

Well, obviously, I’ve been busy. So busy that I was working 10-12 hour days and was so tired coming home that I barely had the strength to do the things I wanted, let alone the things I needed to do.

But we’re officially world wide now. The game is open on all territories. Which means, sans marketing, our server load doubled and tripled. Which means, bugs came out that are only relevant under heavy load. Also, the stress is on, we are officially competing now. And we haven’t even rolled out our more competitive features. So, before any of the big ones notice us and pull out the big guns, we have to roll out our secret weapons.

This means, everyone onboard, working as hard as they can, to deliver those feature ASAP. And after those days, I’m tired. Even writing this, the weekend after an iteration is finished. I can barely muster enough brain power to write more than 200 words.

On top of this, the 2016 Global Game Jam is almost upon us and this time, I want to try to write something all on my own. So, I’ve been catching up on Twine knowledge as much as I can. And I’ve been roped into a Secret Santa game which I am so very bad it. I’m also still trying to work on my personal projects; I’m running two games in the Pundak forums, one of them is already using THF, and I’m trying to set up a small Roll20 session using THF. And I’m planning a little new year’s celebration of my own.

So, that’s it for now. Hopefully, The Less Interesting Times will return at least one more time before this year is out. Maybe I’ll have something to say after I watch The Force Awakens.


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