Ten Out of Ten

In the gaming spheres, scoring is, for some reason, a really big deal. People often go to shaming campaigns if the game they really loved gets a 7 out of 10. First of all, that’s stupid. 7 out of 10 is pretty good. For me, it means mostly fun with a few caveats. 5 is not atrocious but decent if it weren’t for some flaws that should have been fixed.

Then there’s the 10 out of 10, also a very fought over score. Because it looks so final. It’s saying, this is the best there is and can ever be. The point is, it’s not. 10 out of 10 is the best that reviewer thinks things can be right now. But then something new comes along that is better.

So, consider this: Every time something gets full marks, 5 stars, 10 out of 10, it actually makes every previous 10 out of 10 in their category slightly less 10-ish. It might still count as a 10. If you go back to it at that time, it might be 9, comparatively. That doesn’t diminish its original value. It just means the scale has been expanded.

This is true for anything that is an infinite game. A finite game like a school test can have a 100 and no more. But in art, the game is never over.


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