Throutek and a Band of Misfits

Captain’s Log, I’ve been in the Rim for a week. I’ve managed to acquire a ship. It’s a refurbished clunker on the cheap but it was still too much for me to afford and since I already had to clean it, derust and debuff it, I didn’t bother erasing the strange, snarling, black and white animal painted on its side. This led to a long service contract for a corporation known as Isotech and a chance alliance with a bunch of other ne’er-do-wells, the least weird of which is a human. The others were an over eager droid and self-important Drall. Competent as I am on my own, my skill set does not cover every possible occurrence on the Rim and so their addition to the crew was acceptable. On our first assignment together, we had to go to a desert wasteland called Tatooine and find an informant. Apparently, Isotech sent someone to find a hidden facility and that someone disappeared. We went to the surface, found the informant and received the coordinates of the facility. Not wanting to risk the ship by landing it in the middle of no where, we took a couple of local beasts on a few hours trek into the desert where we found the facility’s entrance. Inside we found a fully operational underground base hidden in the dunes but it was completely deserted. Throutek leaned back in his chair, taking a break from the writing to consume another spoonful of the dull, nutrient rich, Continue Reading →


Posted in From the Writing Desk, Gaming, Role-Playing by with comments disabled.

Throutek’s Second Chance

My parents, By the time you read this, I will be outside Ascendancy space. Do not try and reach me. Even if you could, I have no intention of turning back. I have tried to be the person you wanted me to be, the person everyone wanted me to be. But, much as I tried, it appears that I can’t. I am not like other Chiss. I have… desires. I wish to see, to experience. I wish to know. And, be your reasons as they may, yours and grandma’s decline to talk about who my grandfather is and where he had gone has driven me to search on my own. And I cannot find the answers I seek inside the Ascendancy. I took a merchant ship to a way station and from there a transport to the core. I am now making my way to the eastern rim, somewhere along the Perlemian Trade Route. I might write further letters and I might not. I might return and I might not. I know it is not exactly customary in our society but know that I love you and will always cherish all that you have done for me. Who knows? Sometimes goodbye could be a second chance. Your son, always, Route The old woman put the pad down on the table and looked at Throutek’s parents. She thought about it until his mother couldn’t wait no longer. “Well, mother, what do you think?” “I should have known that saying nothing would lead Continue Reading →


Posted in From the Writing Desk, Gaming, Role-Playing by with comments disabled.

Interesting on Steam

Act of Aggression is a spiritual successor to Act of War and its expansion pack. Those two have been on my list for a while because they looked awesome – though I have yet had the pleasure of playing them. Act of Aggression again promises to take us back to the old school RTS games only in glorified modern graphics and experience. So my thought is to quickly get to playing Act of War and then eagerly await for this. Coming in June. Victory Command by looks and definition is a modern military, squad based, 5v5 battle arena. Meaning, it works like a regular MOBA except you control modern military units, each player has a small squad of units, you can costumise  your layout of units and you can control each of them individually and it looks like it’s very well made (from people who were on the Command & Conquer team, they say). Well, that looks way more interesting to play than another fantasy/genre confused regular MOBA. If they nail a story to this, I’m betting it’ll take off like a #@#%@#^##&)!#. Now on Early Access. Space Rogue looks like a cross between an expanded and revamped FTL and Galactrix… maybe. I’m not sure from what I can see and so I’m not sure if I should be excited about this or not. So, best to reserve judgement. But it looks nice. Early Access on the 14th. ARK: Survival Evolved looks like Jurassic Park if it was Rust – it’s multiplayer and every player Continue Reading →


Posted in Gaming, Less Interesting News by with comments disabled.

About the Game

I’ve had a talk with our Lead Visionary in the company about what I can and can’t write on the game. Although we have extended our testing circle, the game is not finished and we are still hard at work on it. As per these conditions, I’m allowed to say, in general, what I’m doing but I can’t go into specifics like features or style or assets or anything that a competitor can use against us. Yesterday I finished a huge dialog revamp that took me almost three weeks (because I was seek for about two weeks of them) but it’s finished, it works, I removed the old material and checked that nothing breaks. So, phew. I hate it when things drag on forever. Today, after making sure two bugs are not reproducible, I took on a new task… which was to take the dialog I just finished and convert it to a phone version. And it’s not an itsy bitsy thing. When previous dialogs were converted, they were one, two, maybe three objects that need to be converted. This dialog? Eight objects! This is not a day long affair.


Posted in Gaming, No Category, Work by with comments disabled.

The Kill With Skill Debate

Or “Why Wolfenstein – The New Order is better than Bulletstorm in making players do things a bit differently (Except, maybe, driving a dinosaur into combat)”. What’s the deal with that headline? One of the tag lines for the 2011 Bulletstorm was “Kill with Skill”. It was a core mechanic of the game. It’s something that garnered a lot of praise for the game. And it was one of the things that annoyed me the most about it. No, I meant, what the hell does it mean? Oh. In Bulletstorm, you get points for killing fashionably. When you shoot a guy in the face, that’s a couple of points. If you pull him towards you, kick him back, blast him in half with the shotgun and then shoot the pieces with the rocket launcher. That’s a heck of a lot of points. And these points are your currency in the game. Ok… What’s the problem with that? It sounds cool. It sounds cool. And that’s about where it ends. In Bulletstorm, ammo and health drops are scarce. You get most of your boosts from some sort of recharge station you find all around and they only accept those points. Otherwise, you can’t get ammo. And that’s annoying. So, what’s the big problem? Just kill the stuff the way the game says. It gets tedious. Extremely tedious, extremely fast. You know how when everything is special, nothing is? Well, when every kill needs to be fancy, then no kill is. And some Continue Reading →


Posted in Gaming, Practice, Thinking Out Loud by with 4 comments.

Interesting on Steam

Cineveo – Virtual Reality Cinema is exactly what it says on the tin. It’s a Rift DK2 application that plops you down in the middle of a cinema (There are several to choose from) and allows you to view your movies as if you were sitting at the movies. A popcorn bucket is not included but it says you can control everything hands free, you can link up with others for multiplayer viewing and you can drop in a view from a webcam to still keep in touch with the outside world. This just seems so cool I want to buy a Rift for myself. Available now for 10$. Mighty No. 9 is an action platformer from the guy who thought up Mega-Man. And, with respect, I don’t see why there’s so much hype around it. It looks nice enough but I see no reason to get excited about this over any other platformer. In fact, I’m much more excited about Trine 3. Coming in 15th of September. Exanima is a kind of dungeon crawling action RPG but with a heavy stress on attention to detail across the board. It’s pretty, looks compelling as hell and as far as the combat simulation goes, it looks like Dark Souls if Dark Souls was Diablo and I’m looking forward to it. Now in Early Access. Break_In looks like the last piece in an iteration process that started with the Castle Doctrine, proceeded through King of Thieves and now has reached this, the first person shooter version of Continue Reading →


Posted in Gaming, Less Interesting News by with comments disabled.

Interesting on Steam

Magicka – Wizard Wars is the PvP arena version of the wonderful Magicka. Last time I checked, I still didn’t like the simplification of the spell system but I do appreciate some of the design choices they made. It’s still nice that it’s finally official, now that Magicka 2 is almost here. Anyway, if you like Magicka and you like PvP action, you’ll probably enjoy this. It’s free to play. The costs are the different robes you can play. Kalimba is a cute puzzle platformer reminiscent of ibb & obb where you have two characters that need to cooperate in strange ways to get through a level. I like ibb & obb and will probably play Kalimba with Maayan too so this is in our future. Available April 22nd. Trine 3: The Artifacts of Power is the third installment of the wonderful puzzle platformer and while the game has always looked amazing, this time they’re going complete 3D with it and I’m very excited to play it with Maayan. Early Access on April 21st.


Posted in Gaming, Less Interesting News by with comments disabled.

Chinese Scientists Plan Solar Power Station In Space

That is, a solar station in space that converts the energy to microwave or laser and beams it to Earth. There are ways to mitigate the danger but let me remind you… “Microwave Receiver Dish is very efficient, clean and reliable. Launch a satellite to collect solar power, then beam it down to Earth. Unfortunately, the effects of a mis-targeted beam are, as yet, unknown.” — SimCity 2000 Manual (pg. 35)


Posted in Gaming, High-Tech, Less Interesting News, Practice, Thinking Out Loud by with 2 comments.

Interesting on Steam

Moonbase Commander is an interesting take on turn-based strategy and is also dubbed The Best Game You Never Played. It looks like this can go a long way in friendly multiplayer. Available for 6$. The Steam Controller is finally on sale. I never liked controllers. I find them limiting and annoying to use but this might be the first one I might actually enjoy using, if the game is not too complicated. Coming in November but preorders are available for 50$. Sid Meier’s Pirates is an open world, exploration/trading action game set in the age of sail. And, in my head, at least, it’s vying for the position of Best Sid Meier Game Ever and the only real competition is Alpha Centauri. This is not a Civ-game. It’s personal, more action packed and full of tiny mini games (that might not be to everyone’s liking) to fill out this story of a path to glory. And, seriously, if you know it, I’m preaching to the quire and if not, quit stalling and play the damn game already. Available for 10$. Ironcast is a matching game in the vain of Dungeon Raid where you match tiles in a connected line to get their individual effect. But in Ironcast you use that to power a steampunk mech as you defend England from invading armies. Not enough press but after seeing TotalBiscuit’s WTF, it seems like a small cool game. 10.5$ until April 2nd. Then 15$.


Posted in Gaming, Less Interesting News by with comments disabled.

Interesting on Steam

Ori and the Blind Forest is a new and gorgeous looking puzzle platformer which seems awfully cute to boot. And I’m also kind of partial to it because part of that distributed studio is Israeli. Available March 11th. Guild of Dungeoneering looks like a procedural dungeon crawling RPG with card game elements. And it also has an interesting art style. Not much is known yet but it is starting to get some press and it could go very right. “Coming soon”.  Star Hammer: The Vanguard Prophecy looks, from first glance, like some one is trying to take the mantle of Homeworld into the new generation while also integrating some ideas from Sword of the Stars and very high quality graphics. But, coming from an unknown developer and trying to reignite a field that had, virtually, no great successor to Homeworld is risky and I can only hope it plays as great as it looks. Available June 4th. Sid Meier’s Starships is starting to look like an Orion/SotS-esque top down 2D strategy add-on for Beyond Earth. It might come standalone but at that price, I doubt they put in a lot of effort into breadth. Available March 12th for 15$. Sky Battles looks like Monster Hunter if it was about dogfighting and giant robots. So far, not a lot to go on but the premise seems cool. Coming this Quarter. Shellshock Live looks like a colourful spastic reimagining of Scorched Earth. I’ll wait for more info before making a decision but I did love the old Continue Reading →


Posted in Gaming, Less Interesting News by with comments disabled.