Blasted Droids and Flashing Lights

Throutek lost balance for a second and almost sent the white paste down the wrong hole. He quickly put down the bowl next to the console and coughed, causing his side to sting and burn. He lifted up his shirt and looked at the bandages with the tiny red smudge covering his left waist. At least it’s not as bad as Naritt got. He spat at the nearby bin and tried to swallow the rest before he continued typing. As we were scouring the operations room’s computers and electronics, a previously locked door opened and a bunch of worker droids filed out. I wasn’t expecting them to, but not really surprised, when they started to attack us. With welding tools, of all things. Me and Naritt engaged with blasters after the droids started advancing. We managed to take out three of the four droids, even after Zimir wanted to keep one for himself. Then a proper security droid showed up and blasted Naritt and me before I got the luckiest shot of my life and hit his central power source or something, making it explode. We quickly bandaged what we could and started scouring the rest of the facility. We found a couple of stimpacks which Naritt needed more than me. Then we found a report saying the goal of the whole facility was moot. And the map in the operations room displayed a coordinate which was probably where our target was headed, the next stage of this search. As Continue Reading →


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Throutek and a Band of Misfits

Captain’s Log, I’ve been in the Rim for a week. I’ve managed to acquire a ship. It’s a refurbished clunker on the cheap but it was still too much for me to afford and since I already had to clean it, derust and debuff it, I didn’t bother erasing the strange, snarling, black and white animal painted on its side. This led to a long service contract for a corporation known as Isotech and a chance alliance with a bunch of other ne’er-do-wells, the least weird of which is a human. The others were an over eager droid and self-important Drall. Competent as I am on my own, my skill set does not cover every possible occurrence on the Rim and so their addition to the crew was acceptable. On our first assignment together, we had to go to a desert wasteland called Tatooine and find an informant. Apparently, Isotech sent someone to find a hidden facility and that someone disappeared. We went to the surface, found the informant and received the coordinates of the facility. Not wanting to risk the ship by landing it in the middle of no where, we took a couple of local beasts on a few hours trek into the desert where we found the facility’s entrance. Inside we found a fully operational underground base hidden in the dunes but it was completely deserted. Throutek leaned back in his chair, taking a break from the writing to consume another spoonful of the dull, nutrient rich, Continue Reading →


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Throutek’s Second Chance

My parents, By the time you read this, I will be outside Ascendancy space. Do not try and reach me. Even if you could, I have no intention of turning back. I have tried to be the person you wanted me to be, the person everyone wanted me to be. But, much as I tried, it appears that I can’t. I am not like other Chiss. I have… desires. I wish to see, to experience. I wish to know. And, be your reasons as they may, yours and grandma’s decline to talk about who my grandfather is and where he had gone has driven me to search on my own. And I cannot find the answers I seek inside the Ascendancy. I took a merchant ship to a way station and from there a transport to the core. I am now making my way to the eastern rim, somewhere along the Perlemian Trade Route. I might write further letters and I might not. I might return and I might not. I know it is not exactly customary in our society but know that I love you and will always cherish all that you have done for me. Who knows? Sometimes goodbye could be a second chance. Your son, always, Route The old woman put the pad down on the table and looked at Throutek’s parents. She thought about it until his mother couldn’t wait no longer. “Well, mother, what do you think?” “I should have known that saying nothing would lead Continue Reading →


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About the Game

I’ve had a talk with our Lead Visionary in the company about what I can and can’t write on the game. Although we have extended our testing circle, the game is not finished and we are still hard at work on it. As per these conditions, I’m allowed to say, in general, what I’m doing but I can’t go into specifics like features or style or assets or anything that a competitor can use against us. Yesterday I finished a huge dialog revamp that took me almost three weeks (because I was seek for about two weeks of them) but it’s finished, it works, I removed the old material and checked that nothing breaks. So, phew. I hate it when things drag on forever. Today, after making sure two bugs are not reproducible, I took on a new task… which was to take the dialog I just finished and convert it to a phone version. And it’s not an itsy bitsy thing. When previous dialogs were converted, they were one, two, maybe three objects that need to be converted. This dialog? Eight objects! This is not a day long affair.


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Last Rites

Quick recap: Thursday before last, I started feeling like shit. Could barely work or function. The only things I could successfully do for a long time were sleep and play games. No, I’m not excusing, the only things, besides Maayan that consistently make me feel better are ice cream and playing games. So I didn’t go anywhere, didn’t do much, missed Amit’s birthday party, and spent mine sprawled on the sofa watching television. Which was fun but not very productive. This persisted another with the doctor not really knowing what’s wrong with me. This almost meant I had to miss Memorial Day but I rested a lot and finally drove to the kibbutz in the afternoon. After the next day’s ceremony, I drove back home. In the evening, we went to friends for a BBQ dinner. And there was much rejoicing. This weekend, I started to feel better, washed the dog and put some things in order. But now I’m not sure I’m actually getting better now. I think I just have to struggle through it and it’ll be OK.


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טיפ ובקשה למשתמשי אנדרואיד

משתמשי אנדרואיד, שימו לב! אם אתם משתמשים בתוכנה המכילה פרסומות, שימו לב שלפרסומות של גוגל יש באחת הפינות סימן X או i בתוך עיגול. אם תלחצו עליו, יפתח תפריט משוב לפרסומות. תלחצו על הכפתור שאומר “Report this ad” או “Don’t show this ad” או משהו דומה. ואז תבחרו בתגובה המתאימה לכם. אני בדרך כלל בוחר ב-Irrelevant עבור דברים שהם לגיטימיים פשוט לא תופסים לגביי (פרסומות לבנקים עסקיים או ביטוח דירה) וב-Inappropriate עבור מזימות ודברים דומים (“המחשב שלך איטי!”, הימורים או כל מיני דברים בערבית). בתקווה, אם תעשו את זה מספיק אז תקבלו פרסומות שיותר רלוונטיות אליכם ואולי יעזרו לכם. ואם מספיק אנשים יעשו את זה מספיק פעמים אז פרסומות מסוימות יפסיקו להופיע לכולם. קחו לתשומת לבכם ותחשבו על לתרום כמה שניות מזמנכם.


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“אני שונא מעבר עונות”

אמר, וקבע תור לרופאה.


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פסח בצפון

את פסח השנה עשינו במושב קטן ונחמד בצפון, איפה שאח של מעין וחברה שלו (גם מעין) גרים. פתחנו שולחנות בחצר, הבאנו מגוון מטעמים, הכרנו את המשפחה של מעין ועשינו סדר קצרצר, עם נגיעות פמיניסטיות ובערך 16 כוסות יין. בבוקר למחרת יצאנו לטיול קטן למטה אל הירדן והסתובבנו קצת לפני שחזרנו הביתה.


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Interesting on Steam

Mayan Death Robots looks like a modern reimagining of Gorillas. Personally, I loved Gorillas and played it a ton. This one is more intricate and more “colourful” – in more senses than one. Coming in the Summer. Rainbow Six Siege is Ubisoft’s turn in the battle of the franchises and from what I’ve seen of it and Battlefield Hardline, I tend to favour this with an actual tactical element and interesting game modes. This looks like a lot of fun for a band of communicative friends in multiplayer. Coming in the Fall. Nevermind is a horror puzzle adventure and as thus, doesn’t seem very new. The cool thing about is that it interfaces with brain sensing devices and can respond to your stress and fear. Currently in Early Access. Crystal Rift looks like another grid based dungeon crawler a-la Legend of Grimrock and Eye of the Beholder. It looks good, so does the UI and since I like those sorts of games, I’ll keep an eye out for it. This could be good. Early Access on the 20th. Elite: Dangerous has finally come to Steam. If you’re unfamiliar, it’s a hyper-realistic combat/trading space sim. And it’s gorgeous. But it’s difficult to get into. But at least it’s a straight up price model. Available now for 60$. Sky Force Anniversary is a PC port of the likable mobile top-down scrolling shooter. As it has become quite popular on mobile devices, it’ll probably be successful on PC as well. Even though this will solve the problem I had Continue Reading →


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Player Types and Player Domains

 


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