Global Game Jam 2015

During the writing of the previous entry, a strange woman approached me and asked me if this is an event where people played games or just developed them. I said that, sometimes, people would stop to play a game to relax or give the brain a break. Then she asked me what is “That game that all the kids are playing”. I said I don’t think there is such a thing anymore. She said, of course there is. And she finally remembered she meant Minecraft. I can understand why she would think what she thought. Then she asked me if I knew anyone who was really good at it. Against that I was speechless so she walked away. Normals are weird.

Anyway, back to the regularly scheduled program. Shortly after I finished writing, Jeremie arrived and then everyone started waking up and showing up and we got back to work. As our games were mostly done from yesterday, this day was was spent on integration, bug fixing, polishing, balancing and adding just a few more tidbits for the fun of it.

And when it came time to present, our game looked like one of the most polished games there and, I think, it’s one of the, if not the, best games of this Jam location. I’m not discounting the possibility of another team like “Keep Talking and Nobody Explodes” somewhere around the globe but I think ours is a prime candidate for mentioning. Just need to wait for this year’s Unity blog summation.

I also found out that the main reason why our game from last year didn’t reach the finalists list for the GameIS awards is because it had no instructions and no one knew how to play it. So, this time we added some explanation text and hopefully, it will pass muster. It will be really cool to win an award for it.


Posted in Gaming, No Category by with comments disabled.