Heard of Twine and thought to check it out. Didn’t have much to do with it until I got this idea. The idea probably came as an amalgamation of “The Ones Who Walk Away from Omelas” and Torg’s sword, Chaz the Unholy Evil Death Bringer, from Sluggy Freelance.
- 2013-05-06, Version 0.7: Basic layout and mechanics in place. Probably need to write some more texts for variety and deepen the emotional kick.
Procedural Generation with Rift
My final project in the Technion. A rewriting of a game to use procedural generation and integrating the Oculus Rift VR glasses.
- 2013-08-06: Project finished. There are many more things to do but my time has ended. It allows full 3D flight and supports the Oculus Rift. Unfortunately, playing without it is rather… weird.
This is my first Global Game Jam game. Our team was called Spong Studio and they are all featured in the credits, with a picture, if you can find it. :)
It was an awesome time and a great learning experience and we made, if I do say so, an awesome game in about 30 hours.
- 2014-01-25: Version 1.0.2. This is a slight improvement on what we showed in the Jam because we fixed a few bugs but it’s the same game. Further improvements are still under consideration.
I read an article about game designers and how to be one. In it, one designer gave a tip to new ones: start with tabletop games – one dice game, one card game and one board game. If you have that, you are guaranteed an interview. If they’re good, you’re likely to be hired on the spot.
I stopped to think for a bit after reading that and this game popped into my head. It went through a bit of development and testing and here it is. I would appreciate feedback.
- 2014-05-19: Revision 3. This is what came out after about half a day of thinking and testing. It is now a light, filler type of game to play quickly and with not a lot of consideration. This revision has been Virtually Notarized.
- 2014-05-23: Revision 4. New end game terms to make the game quicker.
One Button to Rule Them All
This is my second Global Game Jam game. While we weren’t as polished and organized as last time, I’m still proud of what we did. I especially like all the different styles we integrated.
Again we made a game in under 36 hours, again it was one of the best of the show (in my honest and unbiased opinion) and now you can even play it on Android. Because of the very simple controls, it was easy to do.
- 2015-01-25: Version 1.0. This is the final version of the game. No further modifications are planned.
This is my third Global Game Jam game. This time I tried to do something on my own and also see what I can do that means something with Twine. I had some unavoidable interruptions in the flow so I didn’t get to use the whole 36 hours and I spent the first day and some of the second coding the underlying mechanic that I ended up not really using it and just having the Tutorial content in there. I’ll try and expand on it in the future.
- 2016-01-30: Version 0.1. This is the not-quite-MVP version of the game and I will try to add, at least, the first conflict content in the future.
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