Fuck You, Xamarin

After messing around with tutorials and trying to put something together for about a month and finally running into huge building/libraries/references issues that I couldn’t solve for a few days, I decided to quit Xamarin development. At least, for now.

Even planned as a simple 2D application, I’m willing to accept the splash screen and loading times so I can do this handily in Unity GUI. And I know it will compile very easily to Android and, slightly less easily, to iOS. It will definitely be quicker and easier to build.


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