Dungeon23: 9. The Chamber
Dungeon23 is a writing/drawing project for 2023 to write/draw one dungeon room every day with the purpose of having a mega-dungeon by the end of the year. Just look up #Dungeon23.
The Scene
Sights
- The door into the chamber is a semi permeable membrane that can be pushed through with enough force.
- The room itself is rather small and always pulsing.
- Only exit isi back to Dungeon23: 8. The Sphincter
Sounds
- The sounds of heavy pumping and thudding are almost deafening in here.
Smells
- The air is thick and heavy, like in a sauna.
Touch
- The composition of the room is the same as in Dungeon23: 8. The Sphincter.
- Touching the walls feels like putting your hand on something living and breathing.
Taste
- Same taste as in Dungeon23: 8. The Sphincter.
NPCs
Mostly Absorbed Humanoid
- Just aside of the immediate opposite end of the chamber is a humanoid shape extruding from the wall.
- The actual heritage or gender of the creature is indiscernible.
- It remains motionless until touched.
- They are an unfortunate soul who had attempted a previous delve into the stairwell.
- They are suspended in time and are being drained.
Motivation
Mostly Absorbed Humanoid
- They would like to die and be free.
Information
Mostly Absorbed Humanoid
- Will tell the characters anything they want to know but they don’t know much.
- They were caught in Dungeon23: 8. The Sphincter but they made a mistake.
- Will give them advice how to not make the same mistake: tuck in and be as straight as possible, not try to climb down slowly.
Pillars
Exploration
- Any touching of the humanoid brings it to consciousness.
Social
- The humanoid would gladly help but if they treat him dickishly, it’ll stop helping.
Combat
- If the characters try to cut out the creature, it falls, dissolves and dies.
Tension
Timeframes
- Each turn spent inside or each back and forth between a PC and the trapped humanoid
Triggers
- A PC poking the room.
- Then keep adding and rolling every other turn.
Complications
- The room attempts to absorb the creatures in it. They start sinking into the floor or walls.
- It’s an easy check at first, upgrades to medium on the second roll, and then to hard.
End
- All PCs leave the room.
Posted in From the Writing Desk, Gaming, Role-Playing and tagged dungeon23 by Eran with comments disabled.